Web shopUI designIntegration2025–2026
Shop & Partnership Design
Designing and shipping commerce experiences with global game publishers.
Personal travel archive + playground for design, code, and AI. After years of working around no-code limitations, I wanted to see what would happen if I just built the thing I actually wanted.
What if I build one place for all the stories, photos, and random things I collect while travelling?
I’ve been building websites with tools like Framer for a while. They’re great when I want to get something online quickly — until I want to do something the tool wasn’t really designed for.
Custom interactions became workarounds. Content had to fit the CMS. Sometimes I’d spend more time figuring out how to hack around a limitation than actually designing the thing.
I realised I was asking
“Can Framer do this?” instead of “What do I actually want to build?”
So I tried building without it. ↓
Working with no-code tools taught me that limitations don’t just affect implementation — they can start influencing what I’m willing to imagine in the first place. TravelPam made me more conscious of when I’m simplifying an idea for good reasons, versus when I’m simply designing around what a tool allows.
The coding became surprisingly manageable once the models had enough context. The harder part was defining what I actually wanted, structuring the problem clearly, and knowing when an implementation was good enough. AI removed a lot of the technical friction, but it made judgment and direction even more important.
I could have spent months trying to find the perfect visual language or architecture. Building a version, putting real content into it, and seeing what felt wrong taught me much faster. I’m starting to see TravelPam less as a finished website and more as something that will keep evolving with me.
I still don’t want to be the person writing every line of code from scratch. What interests me more is understanding enough of the system to make good decisions, communicate intent, debug problems, and push an idea further than I could with design tools alone.